AI Insights · Timothy · December 2023
Top 5 Puzzle and Riddle Games in Guatemala Q4 2023
Explore the performance of the top 5 puzzle and riddle games in Guatemala for Q4 2023, featuring metrics on downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 puzzle and riddle games in Guatemala showed varied performance in terms of downloads, revenue, and active users. Let's take a closer look at the trends of these popular apps.
Thief Puzzle: to pass a level from TapNation saw a fluctuating trend in weekly downloads, starting with around 10.3K in late September and rising significantly to 25.2K by the end of December. The weekly active users mirrored this upward trend, growing from 30.7K to an impressive 60.5K. Revenue, however, remained relatively low, with peaks reaching approximately $14 in mid-December.
Impossible Date 2: Fun Riddle by Pofuduk Games experienced a notable increase in weekly downloads, from a modest 963 in late September to a peak of 21.5K at the end of October, before settling at around 9.3K by the end of December. Active users followed a similar pattern, peaking at 27.4K in late October and stabilizing at approximately 18.6K towards the year's end. Revenue showed a gradual increase, reaching a maximum of $50 in mid-December.
IQ Boost: Training Brain Games from Brightika, Inc. had a remarkable spike in downloads, especially in early December, with numbers soaring to 33K and then slightly decreasing to 15.1K by the end of the month. Active users also surged dramatically, from 1.2K in late September to 35.7K in mid-December. Revenue, although minimal, peaked at around $14 in mid-December.
Home Rush: Draw To Go Home by Mirai Studio PTE. LTD showed a decline in downloads over the quarter, starting at 8.2K in late September and dropping to 2.1K by the end of December. Active users also saw a decrease, from 14.7K to 8.6K. No significant revenue was reported for this app during the period.
Brain Test: Tricky Puzzles from Unico Studio maintained a steady increase in downloads, beginning with 4.1K in late September and ending with 8.1K in December. Active users followed this upward trend, growing from 27.5K to 43.3K. Revenue remained modest but consistent, peaking at around $35 in mid-December.
These insights showcase the dynamic nature of the puzzle and riddle games market in Guatemala. For more detailed data and further insights, visit Sensor Tower.